an art student commissioned me a game called Inspirator
simon asked me to make a game following his artistic work which revolves around the emotional bonding humans can develop with machines. Based on his previous researches, we made a game where we play as a robotic vacuum cleaner which is tasked to clean the house of his new human adopter. as the day goes by, it discovers its new abilities such as jumping or vacuuming the angsts and troubles of its owner. it can also encounter other robots which he can befriend. ultimately, it would find its freewill and experiment with its newly discovered independence by jumping from the balcony and go dancing with its peers outside of the house.